XR Designer
Timeline: 2.5 Days
Team: 1 PM, 1 Designer, 3 Engineers
Tools: Figma, Unity, Bezi

Swing Coach

Building a Golf Training XR game as the sole designer on the team.

I participated in the 2024 MIT Reality Hack in Boston, and this experience was truly inspiring. There were many 'firsts' for me: my first hackathon, first time designing for mixed reality, and first time being the sole designer on a team. I translated my user-centered design knowledge into this project and utilized tools to create 3D interfaces.

Since this design challenge took less than 3 days to complete, I will only showcase some process highlights and our final video.



How can we utilize mixed reality technology to provide golf beginners with personalized swing training and foster a holistic golfing experience at every skill level?


We built a XR game that tracks, analyzes, and improves users' swings by providing proposed suggestions within the Meta Presence Platform.

Final Demo Video

Gamification in golf swing training

Check out this small demo video we made for the hackathon competition. It demonstrates the flow of starting the game, choosing a training mode, beginning to swing, and getting a score.

In general, Swing Coach helps golfers visualize a proper swing plane and execute their swing with a guide in their field of view. It addresses the difficulty of self-diagnosing swing issues by providing real-time, spatial data on swing execution. Unlike cumbersome and expensive video setups or golf coaches, Swing Coach draws a comparison between the golfer's swing and an ideal swing plane, giving a score to indicate accuracy. This game allows golfers to practice and self-correct their swings anytime, without the need for expensive coaching or driving range visits.

Designing for XR

How I designed spatial interfaces without prior knowledge of Unity.

Designing for spatial spaces was a true challenge for me as I didn’t have any prior knowledge or experience with Unity or similar products. To successfully transform my 2D design into 3D and hand it off to our engineer, I used two different tools to achieve this.

User Flow

Mixed reality products require an additional layer of consideration in terms of user flow and user actions.

Users engage with 3D elements within their real-world environment, so our design must account for physical movements and spatial awareness, such as when users start their swing. This added complexity demands thoughtful design to create intuitive and effective mixed reality interfaces.

✿ Takeaways ✿

01: Be confident about yourself

As mentioned earlier, this is my first time working as the ONLY designer. I made the absolute design decisions, and I got a little scared at first. Thanks to my amazing teammates, they all gave me full support and helped me gain confidence.

02: Be open-minded about new tools

Sometimes new tools will surprise you, so be open-minded about them. They might give you a huge advantage.

03: Remember to drink water & sleep!

Participating in a hackathon is truly a 'marathon,' so please remember to take care of yourself. 😊

Last but not the least...

Meet the amazing team!

Say hi and let's create something amazing together!
Thank you! Your note has been received!
Oops! Something went wrong while sending the note.